What a normal first week looks like

Teams evaluating their first week have almost no reference points, which makes an ordinary launch feel like a failure and an unusual one feel routine. These are the figures worth comparing against and the reasons the comparison is limited.

Reviewed 21 September 2026 Launch Benchmarks By the Solana Volume Bot Pro team

Why benchmarks are limited

It is worth being honest about this before quoting a single number, because the numbers that follow are easy to misuse.

Launches differ so much in starting conditions that a shared benchmark is closer to a rough orientation than a target. A team with an existing audience of thousands and a team launching to nobody are running fundamentally different experiments, and comparing their week-one figures says more about what they started with than about how the launch went.

What benchmarks are genuinely useful for is recognising the shape of an outcome. A launch that produced two hundred holders is neither good nor bad in isolation, but a launch that produced two hundred holders on day one and two hundred and five by day seven tells you something specific and actionable, and one that reached four hundred by day seven tells you something different.

Read what follows as a description of what typically happens rather than a standard to be met.

Holder counts

Day 7 holdersTypical of
Under 100Launch reached almost nobody outside the immediate circle
100 to 500Common outcome for a launch with no prior audience
500 to 2,000Solid; usually indicates real distribution beyond the initial group
2,000 to 10,000Strong; typically involves an existing community or significant attention
Above 10,000Unusual; often distribution mechanics rather than organic buying

The number itself is less informative than two things around it. The first is concentration: five hundred holders where the top ten wallets hold most of the supply is a weaker position than two hundred with even distribution. The second is the trajectory, which the retention section covers.

Be cautious with holder counts that include zero balances or accounts created by airdrops, since both inflate the figure without adding anyone who would buy or sell.

Volume

First-week volume is dominated by the first day to an extent that makes weekly totals nearly meaningless. A common distribution is that day one accounts for well over half the week, day two roughly a third of day one, and the remaining days settling into a much lower baseline.

That decay is universal and not a problem. The informative question is what it decays to. Volume that falls to essentially nothing by day three indicates that the launch attracted attention and retained no interest. Volume that stabilises at some visible fraction of the launch day indicates a market that continues to exist.

It is also worth knowing that headline volume figures overstate confirmed activity, because attempts that fail still appear in some counts and routing can register a single trade across multiple hops. Our own block-level sampling finds network-wide transaction failure sitting around thirteen per cent with far higher rates on some venues, and those measurements are published on the measured data page. For a first-week assessment, the practical implication is to treat volume as a directional indicator rather than a precise figure.

Liquidity and depth

Liquidity should be the most boring number of the week. Ideally it grows slightly as accumulated trading fees compound into the pool and does nothing else interesting.

Two deviations are worth reacting to. Falling liquidity means somebody is withdrawing, and if that somebody is the team it is visible to everyone watching and interpreted as an exit regardless of intent. And liquidity that is large relative to actual trading interest means capital sitting idle that could have been used elsewhere, which is the less discussed error and is covered in the initial liquidity guide.

The figure worth checking alongside it is what a typical purchase does to price. If an ordinary sized buy moves price by a large percentage, depth is insufficient regardless of what the headline liquidity number says, and every buyer discovers this in the same unpleasant way.

Retention through the week

This is the most informative measurement available in week one and the one fewest teams track, because it requires taking a snapshot rather than reading a current figure.

Record the holder count at the end of day one. Record it again at the end of day seven. The relationship between those two numbers describes the launch better than either alone.

  • Day seven meaningfully higher than day one: people are still arriving. This is the healthy pattern and it is less common than teams expect.
  • Day seven roughly equal to day one: arrivals and departures are balancing. Workable, but nothing is compounding.
  • Day seven below day one: the launch was the entire event. This is the majority outcome and it is the point at which a decision about what happens next actually matters.

A related figure is how many day-one holders are still holding on day seven. A substantial share leaving is normal; nearly all of them leaving while the total holds steady means the token is being passed between short-term participants rather than accumulating an audience.

Reading your own numbers

Three habits make week-one figures useful rather than anxiety-inducing.

Write down expectations before launch. A number decided in advance is a test. A number decided afterwards is a rationalisation, and every team is capable of producing one for any outcome.

Check once a day, not continuously. Intraday movement in week one is noise and watching it produces decisions made against noise. A daily snapshot at a consistent time is enough to see every trend that matters.

Separate what you control from what you do not. Depth, metadata correctness, screener presence and responsiveness are all under your control and all affect conversion. Price is not, and treating it as a scoreboard for decisions you made produces changes that make things worse.

The final point is about what week one is actually for. It is not the outcome; it is the beginning of the period during which an audience either forms or does not. Teams that treat day seven as a verdict tend to stop. Teams that treat it as a reading, and continue with the rhythm described in the launch week guide, are the ones still present when the competition has thinned out and the same effort buys considerably more.

Frequently asked questions

01How many holders should a token have after one week?

For a launch with no pre-existing audience, a few hundred is a normal outcome and a few thousand is a strong one. Counts in the tens of thousands generally indicate either a substantial existing community or distribution mechanics that inflate the number.

02What is a normal first-week trading volume?

Highly variable and heavily front-loaded. Most tokens do the majority of their first-week volume in the first twenty-four hours, and the shape of the decline afterwards is more informative than the total.

03Is falling volume after day one a bad sign?

No, it is the universal pattern. What matters is where it settles: volume that decays to near zero by day three suggests nobody stayed, while volume that stabilises at a fraction of the launch figure suggests some did.

04How much should liquidity change in week one?

Ideally it should grow slightly from accumulated fees and stay otherwise stable. Falling liquidity in week one usually means providers are withdrawing, which is visible to everyone and interpreted unfavourably.

05What holder retention is realistic?

A large share of first-day buyers will not hold to day seven, and that is normal rather than alarming. The figure worth tracking is whether the holder count is still rising by the end of the week.

06Do these benchmarks apply to launchpad tokens?

Partly. Launchpad mechanics change the early shape considerably, particularly around the transition from a bonding curve to a pool, so figures from the first hours are not comparable with a direct pool launch.

Keep reading

Week one visibility

The console covers the discoverability side of a launch week, which is the part that decides how many people ever see the token.

Open the volume console